MILES GERMER · TECHNICAL ARTIST · CINEMATIC SYSTEMS · AI-AUGMENTED PRODUCTION
Slip Theory Studios · Founder's Record

Five core devs and seven specialists built at studio scale.

In July 2025 I founded Slip Theory Studios. I recruited a senior team from Game of the Year titles and ran it as an AI-augmented studio. In 12 months we designed an original game, built 4 playable prototypes, produced a UE5 vision video, and pitched Rift Fighters as the featured project at SLICE, the Seattle Indies Founders Club.

5core devs
7specialists
12months
4playable prototypes
100+page GDD
1UE5 vision video
01 · The Team

Great Developers Joined Before There Was Any Money

Every hire came through a relationship. Most of the core team shipped Game of the Year titles with me, and some of us worked side by side for a decade. Senior developers don't join a self-funded startup because of a slide deck. They joined because they believed in the game and in each other. Personally, getting this group to say yes is one of the things I'm proudest of.

They are great people, and very good at what they do. For example, Joel is a fifth-degree black belt in Shotokan karate, so our lead character artist was also our fight choreographer.

The roster

The Slip Theory team reimagined as fantasy characters beneath the studio logo.
The Slip Theory team, reimagined as fantasy characters.

CORE

SPECIALISTS

COUNSEL

The advisors

Mitch Gitelman, co-founder of Harebrained Schemes, was our most involved advisor. We met one-on-one regularly, and he gave me design advice, production advice, and blunt reality checks. Dave Luehmann ran four Microsoft game studios as a GM and later served as Director of Game Development at Netflix. He advised on strategy. A deal advisor with 2 major studio acquisitions behind him reviewed every version of our financial model. A startup CFO advised on funding.

How do you get 4 busy industry veterans to give a full day to a startup with no funding? You show them work worth their time. In April 2026 I brought all 4 into one room for a strategy summit. That day we:

I kept the team and our network up to date with monthly team reviews and company updates to more than 20 industry contacts. I also met with about 7 studio founders to pressure-test the plan.

FEATURED AT SLICE · SEATTLE INDIES FOUNDERS CLUB · JUNE 2026

Rift Fighters was the featured project at a Founders Club session hosted by Mitch Gitelman. I pitched the game and premiered the vision video to a room of indie studio heads, founders, and investors. Seattle is one of the biggest game development hubs in the world, and it was a great room to be in. Their feedback was pivotal in helping me find the right games for our competitive analysis. Those comparisons helped us get real about the project finances and eventually led to the decision to close the project.

Miles Germer presenting at the Seattle Indies Founders Club, smiling at the microphone with a thumbs up
Presenting Rift Fighters at the Seattle Indies Founders Club, June 2026
The audience at the Seattle Indies Founders Club session, seated and watching the presentation
The room
Official Seattle Indies Founders Club event banner listing Miles Germer on the speaker lineup, hosted by Mitch Gitelman of Harebrained Schemes
The official event lineup