MILES GERMER · TECHNICAL ARTIST · CINEMATIC SYSTEMS · AI-AUGMENTED PRODUCTION
← All work

The Huntress

One character, shown at every stage, including the parts that usually stay in the file.

The Huntress, a female elf character model, rendered in three-quarter view
01 · Problem

Systems work is hard to evaluate from a distance, so this entry does the opposite: one character, shown at every stage, including the parts that usually stay in the file. The wireframe rotation is here because topology and deformation are what a character technical artist is actually judged on, and a beauty render hides both.

Wireframe rotation and deformation. My mesh under my rig.
02 · What I did

I modeled and textured her body, her underwear, and the light green armor, and I rigged her. I built all the shaders on her, including the armor and skin, and I built eye shaders that catch light in the iris. I oversaw production on the character.

The dark green plate armor was modeled and textured by Charles Kim.

The finished character.
03 · Credits
Body, underwear, and light green armor, modeling and texturing; rig; all shaders including armor, skin, and eyes; production oversightMiles Germer
Dark green plate armor, modeling and texturingCharles Kim
AnimationThe team at Snowblind Studios
04 · AI's role

None. This work predates the tools by more than a decade.

05 · Result

She never shipped. Dark Abyss was cancelled during the Warner Bros. purchase of Snowblind, and the character went with it. What carried forward was the method: how the shaders were built, how the mesh and the rig were made to work together, and what both of those became on The Lord of the Rings: War in the North. The wireframe rotation survives as the clearest record of how she was built.

06 · What I learned

Modeling, rigging, and shading the same character closed a loop for me. Once I knew where the skin shader would break down and where the deformation would pinch, I stopped putting geometry where it would have to. The wireframe rotation on this page is my mesh under my rig.