Cube Map Generator
Artists were converting HDRIs by hand and getting UE5.6's face naming wrong. Built and deployed a converter that removes the failure mode, in about fifteen minutes, replacing a fragmented Photoshop and free-converter workflow.

Our environment-art pipeline needed to convert 360° HDRI maps into cubemaps with Unreal Engine 5.6's exact face-naming convention (PosX, NegX, PosZ, NegZ, PosY, NegY). No free tool handled this cleanly, and building a custom converter from scratch was hard to justify for a small team's time budget.
I built it. Using Perplexity Computer, I went from a one-line description of the problem to a fully deployed web app in about fifteen minutes. I directed the AI to research UE5's cubemap import specs, write the equirectangular-to-cubemap conversion math with bilinear interpolation, build an HDR file parser, design the UI, and deploy the tool. It shipped as-is, with no manual code edits.
The result is a browser tool anyone on the team can use instantly: import an HDRI, pick a face resolution, generate UE-ready cubemap faces. It replaced a fragmented workflow of Photoshop steps and unreliable online converters with one owned, extensible in-house tool.


This is a case where the AI did the bulk of the build from a precise problem statement: it researched the exact UE5.6 spec, wrote the math, and deployed a working app in one short session. My contribution was framing the problem correctly, knowing UE's precise face-naming requirement and what "correct" output must look like, so the AI's fifteen-minute build was actually usable in production.
A tool hunt with no guaranteed ending became a fifteen-minute build, and the studio now owns a converter it can extend as the pipeline evolves. A small, concrete example of the studio's operating thesis: solve problems as they arise instead of waiting on a hire or an outsource.
A model can research a spec and build to it in minutes. What turned a generic "convert an image" request into a tool that shipped without edits was knowing UE5.6's exact requirements, including its cubemap face-naming convention.