I'm a technical artist who builds the AI-augmented production systems that let small creative teams ship at studio scale.
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The Slip Theory Year
Twelve months, studio-scale output, and an ending decided by the financial model I built.
Read the record → 02The Work
Characters, tools, cameras, cinematics, AI systems. Playable prototypes run in your browser.
See the evidence →Unpublished Content
Eight years of my career went into games that never saw daylight. Including procedural camera systems design for combat and traversal.
I show this work one to one, over a call or in person, rather than sending a link that can travel.
Ask to see it → 04Get in Touch
Building AI-augmented production for a creative team, tools org, or studio? I'd like to hear about it, and I'm always interested in learning from the people I meet.
Say hello →30 Yearsof shipped games
2014 GOTYShadow of Mordor · combat cinematography
15 Million+players reached
22 Yearsat one studio, through four console generations
What people who worked with me say