MILES GERMER · TECHNICAL ARTIST · CINEMATIC SYSTEMS · AI-AUGMENTED PRODUCTION

I'm a technical artist who builds the AI-augmented production systems that let small creative teams ship at studio scale.

03

Unpublished Content

Eight years of my career went into games that never saw daylight. Including procedural camera systems design for combat and traversal.

I show this work one to one, over a call or in person, rather than sending a link that can travel.

Ask to see it →
04

Get in Touch

Building AI-augmented production for a creative team, tools org, or studio? I'd like to hear about it, and I'm always interested in learning from the people I meet.

Say hello →
30 Yearsof shipped games
2014 GOTYShadow of Mordor · combat cinematography
15 Million+players reached
22 Yearsat one studio, through four console generations

What people who worked with me say